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Posts tagged with :github:

TheRealCraig
@TheRealCraig2
Did some more work on the Codeboard UI today. I fixed the annoying flash on navigation and added a loading UI. Spent ages trying to fix a boards UI issue too but to no avail. (Day 9 of #C045S4393CY|, I don’t think day 8 counted
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AkshayShah
@AkshayShah2
Day 7 of #C045S4393CY|. Day 7: Changed some function and got rid of the pandas_datareader because it was causing too many errors. Fixed code so now it shows me where the buys and sells would have been for the best fit waves. Still getting hold but getting closer to fixing it. github.com/Ventengo1/EllioAnalysis
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Mish
@Mish3
For day 7 of my #C045S4393CY|, I improved my bin_creator program (part of Rusty-Man Computer) by letting it accept multi-line input, because that's the format you get when you copy memory data from the online LMC simulator. This should make it much more convenient to use (previously, you had to manually remove the newlines). This involved learning how to get the last two digits of a string in Rust, which is a bit more involved than it sounds (I got away with line.chars().rev().take(2).collect::<String>()) I also wrote a script (build_binaries.sh) to use cross to cross-compile my code for 3 different target platforms, and then copy the generated binaries into a single folder to make them easy to upload to GH Releases. Naturally, I used that script to publish my first release that contains pre-compiled binaries for multiple platforms, which you can read about at github.com/RandomSearch18/rusty_man_computer/releases/tag/v0.4.0 Next, I want to start work on an assembler tool to add to the project :D
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ajhalili2006
@ajhalili20063
Day 8 of #C045S4393CY|: Actually missed yesterday after being locked in for @HackClubLeeks , but I'm back. Tonight I did work on Community Lorebooks' Material for Mkdocs repository template, alongside some behind the scenes work migrating to GitLab SaaS from GitHub and mau.dev lately. Changelog for the repo template: mkdocs-material.templates.lorebooks.wiki/blog/changelog-2025-03-02 Diffs: gitlab.com/lorebooks-wiki/templates/mkdocs-material/-/compare/89d30a05ef4b[…]484b47b0703162fb2638...02feb5c8576fc575de550bdd995c0c318c3a1ca6
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MinglangDu
@MinglangDu1
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TheRealCraig
@TheRealCraig2
I forgot to post yesterday, but here’s what I did anyway
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. I fixed a few bugs, made the AI API harder to abuse, and added a loading screen to /newboard. AI conversion now works well, so I’m prob gonna work on jumpstarts next! (No image, but repo is here) (day 8 of #C045S4393CY| but idk if it counts)
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Dumbhog
@Dumbhog2
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AkshayShah
@AkshayShah2
Day 6 of #C045S4393CY| Worked on testing the granularity number and years worth of data. Still getting hold (incomplete decision). Adding dates for waves that best fit the path to help understand how accurate code is. github.com/Ventengo1/EllioAnalysis
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SkyfallWasTaken
@SkyfallWasTaken3
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Mish
@Mish3
For day 7 of #C045S4393CY|, I started work on automatic cross-compilation of Rusty-Man Computer for various platforms. I added a list of fully-supported platforms that I intend to build binaries for to the README, and set up a Github Action to use cross (Github) to compile the code for various platforms. (Of course, users can still run the Rust compiler themselves if they wish.) This is an important step for distributing my program and making it accessible to more people. I also added 14 more tests to the code, which test that each individual instruction works correctly. This should make it easy to pin down any regressions during development in the future.
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Dumbhog
@Dumbhog2
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AkshayShah
@AkshayShah2
Day 5 of #C045S4393CY|. Busy day today so worked on getting code to be more accurate in selected waves but also making sure to clear up any errors. Took like 90 minutes to run so lowered how accurate the wave selection is. github.com/Ventengo1/EllioAnalysis
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Dumbhog
@Dumbhog2
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Mish
@Mish3
Today in my Rust LMC emulatior, I implemented a custom integer struct that will only allow values between -999 and +999 (to match the behaviour of the online simulator). I wrote more about that change in pull request #6 (read the embed below :)) I learnt how to use modules for organisation and to keep my private fields private. I also wrote a whole bunch of tests (8 tests) for my struct's behaviour. This marks my 5th day of #C045S4393CY|, which means I'm half-way to the 10-day goal! Tomorrow, I want to investigate cross-compiling my program with cross, working towards perhaps releasing a stable version. But for now, it's 7pm, and I should really be revising for my Physics mock tomorrow morning. Cya!
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AkshayShah
@AkshayShah2
Day 4 of #C045S4393CY|. Spent around 1hr debugging and moving through code error by error. Started to figure out what it is analyzing. The code is now analyzing the waves but still working on the decision making. github.com/Ventengo1/EllioAnalysis
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Cyteon
@Cyteon3
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Day 2 of #C045S4393CY|! Today i countinued work on my open world game: • Added dropping items (which syncs accross clients ofc) (i discovered i cant send nodes or more classes over RPC
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) • Fixed some multiplayer and sync issues • Added credits page with button on main menu • Made github repo public and uplodaded binaries to itch for first #C086MACKK43| fight
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Dumbhog
@Dumbhog2
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AdishreeDas
@AdishreeDas0
day 1 of #C045S4393CY| today i worked on learning data science for summer research!! I've been kinda following along w this notebook!
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Mish
@Mish3
I had an exam today so didn't expect to get anything done for day 4 of #C045S4393CY|, but I managed! I added integration and unit tests to Rusty-Man Computer, which should help to ensure I don't break any parts of the emulator while I work on more complex features! I plan to add more tests later too. I merged this work in PR #5 but haven't cut a release because there weren't any user-facing changes today :)
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TheRealCraig
@TheRealCraig2
I didn’t get a whole lot done today, but I adjusted the header spacing to move the action link to the end and changed radix ui classes. I don’t have a picture but you can see the updated version at codeboard.craigg.dev. Repo is here. (Day 4 of #C045S4393CY|)
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AkshayShah
@AkshayShah2
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Saumil
@Saumil0
day 1, #C045S4393CY|. personal website. i SWEAR there was text on this when i worked on this at 2pm pls i swear the code is there i just cant find it :( im lowkey cooked i cant think of how to layout my stuff github.com/saumilthecode/me-site
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Dumbhog
@Dumbhog2
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SkyfallWasTaken
@SkyfallWasTaken3
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TheRealCraig
@TheRealCraig2
restyled the sign-in and sign-up forms with @shadcn/ui, added login with github, and did some other styling for codeboard today. (day 3 of #C045S4393CY|)
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Codelife
@Codelife1
Didn't have much time, so I worked on shipping my stick bread project for the cafe and writing a readme for GitHub. Day 2 of 15 #C045S4393CY|
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Jake
@Jake0
I built a battery tracking software for FRC, it takes in the data from a Battery Beak, and stores it in the localstorage of the browser. Your also able to export it as a csv and json. And import json. Also It's a PWA . However the styling is quite bad. wave-2826.github.io/BatteryTracking
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AkshayShah
@AkshayShah2
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Mish
@Mish3
For day 3 of #C045S4393CY|, I finished updating the output format of Rusty-Man Computer, so it now matches the official simulator for all the demo programs! I also learnt how to do CLI arg parsing using the clap crate, and used it to implement a new --output-only option that should help make the emulator more suitable for practical purposes. I also set up a Github Action to automatically build my code every time I commit/merge to master, so I know that my code compiles. I published today's changes as v0.3.0. Tomorrow, I want to write some tests for the program :)
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Dumbhog
@Dumbhog2
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anne
@anne2
day 2 of #C045S4393CY|! i made a cat shaped case for my weather station (for asylum) even though im not super impressed by how it looks like right now :3 i worked on game assets for my juice / jungle game, worked on uploading those assets to my github repo and making some detailed storyline sketches (i know brainstorming doesn't count but these sketches will be in the game). i made sure to keep my tamagatchi alive and feed him (even though he's kinda ugly :/) i made some progress on my infill printer (with the toolhead design) and did some basic research on extrusion systems & hotends.
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Amber
@Amber0
Day 2 of #C045S4393CY|! I started implementing caching to my HCB Slack App. Learnt about Valkey, set up a Valkey database and added some functions for interacting with it :D It's coming along, but there's a lot of work to go. Now to do godot work
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Mish
@Mish3
I'm working on my Rust Little Man Computer implementation for #C045S4393CY|. Today (day 2), I wanted to improve how output is presented to more closely match how the official simulator does it. I tried representing the output as a Vec<[char; 4]>, toyed with the idea of a Vec<String>, before deciding to go back to a simple String and only split it into lines when rendering the output. A challenge came from trying to work out how the LMC simulator decides when to insert a line break: numbers on their own are always on their own line, but numbers with some letters after them all end up on the same line... but if I just print a 1 and a Space a bunch of times, there's a new line in between each iteration... I'm still trying to wrap my head around the logic for those line breaks, so I haven't finished "fixing" my output-printing code, but the work-in progress commit is on GitHub.
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Sunny
@Sunny3
day 2/15 of #C045S4393CY| Today i made a thing to censor bad words on my discord bot by finding a huge dataset of bad words on github and applying it so it removes a level when you swear, also made it so negative levels are impossible.
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AkshayShah
@AkshayShah2
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faizaanahmad
@faizaanahmad4
Day 2 || 2 of <#C045S4393CY|> Today was a bit of a nightmare—spent 13 hours at school, including 3 hours on an impossible test.
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Aside from that, I started getting back into Slack bots and might build one out. Also, I learned how to create GitHub Actions, so now I can make a website that updates from a GitHub repository! 🚀 Check out what I worked on today!
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Dumbhog
@Dumbhog2
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Mish
@Mish3
I worked on my LMC emulator today for day 1 of #C045S4393CY|! I started by writing a README file because the project didn't have one before, and then I added support for the Input instruction. This means that my program has reached feature parity with the online simulator, so tomorrow I can work on improving how output is shown, and providing command-line options to reduce the amount of info that is printed.
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anne
@anne2
i completed my hackpad v2 pcb + schematic :3 im not suuuper satisfied with the routing and wish kicad had an auto-router like easyeda but i guess i did learn a bunch of new things in the process (working with pcbs without making a 1:1 copy of a tutorial & actually understanding matrixes and mech keyboard operations) github repo: cryptpad macropad original update on 12/17/24 :D
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/91a9b42b-31d2-48f4-9de7-b6bf1e85813d-a2d8fc13-717b-42f1-b41b-bf6b70a5e103.png
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Amber
@Amber0
Been working on my HCB grant bot more! Now it has fuzzy organisation & merchant category searches along with some backend work - this is actually a quite tidy codebase, probably my best yet for a slack app check it out here if you want: github.com/transcental/SlackHCBGranter
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/93f3e807-2a12-402f-9ac3-5a96a3e38b5b-c5fc2b1d-35b0-4b8e-afd2-e3746c6ad19c.png
PrayasBhatt
@PrayasBhatt0
Project Name : Galvanic Cell Generator Description : The Galvanic Cell Generator is a web-based tool built with HTML, CSS, and JavaScript that visually simulates galvanic cells, showcasing electron flow, current direction, and potential differences dynamically. Repo : github.com/PrayasBhatt/Galvanic-Cell-Generator
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/595cd33e-55f6-4c5a-aa32-179bbe5411c8-706bd6ea-d652-4235-a8cc-c9e3964a91c4.png
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SameerDahal
@SameerDahal0
Project Name : Troll Description : Play as Gruk, a mischievous troll, smashing bridges and outwitting pesky humans to reclaim his stolen treasure. Use brute strength, tricks, and platforming skills to conquer every obstacle in your path! Repo : github.com/sammerdahal/Troll-Game
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/25e45ad6-ad5c-4c4c-90fc-d2b9cb50aba6-e5b3304b-d294-4ebe-bca2-bc60c8f2c39c.png
JosiasAtHackClub
@JosiasAtHackClub0
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/96da56a3-961c-4b2b-9a94-ea84c1984166-9f159618-e236-498b-9858-3f1bd7f7e9d3.png
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Boa_n
@Boa_n3
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louisa
@louisa0
today: 1. worked more on my slides for jua 2. worked on lyla to fix some stuff 3. kinda worked on hackpad but im stuck on the case lol
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LinusY.Schneeberg
@LinusY.Schneeberg0
Today I tried to improve the design of the contribute.hackclub.com site for small screens and submitted a pull request to the github repo
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Amber
@Amber0
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Arf, arf, wrrf, wrrrf!!!
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Meow, mrrow, mrow Do you get parcels from a random place called hack club and want to see what's on the way and its status? eh, maybe not. But I do, and I don't like going to the shipment viewer because it's outside slack, i need to put in my email, get a link, annoying on mobile, ugghhh. (joking, it's a great site :) ) But what if you didn't have to do that? What if... it was in Slack. Introducing @PostPuppy ! Visit the app home to see all your packages just like you would on the shipment viewer. you can even opt to get notified when the status changes. oh, and if the email you use for slack is the same that you get mail to, it'll auto sign you in! (If you use a different email, you can open settings, enter an email and get a verification link sent to you)
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you can open the app home to try it out here :)
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ty to nora for letting me auto sign ppl in! want the code? check out github.com/transcental/postpuppy
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Ash882
@Ash8820
Today i received some of the the high seas things I ordered: • a lockpicking kit: had some fun with it, lockpicked my first locks today &gt;:3 although they were very small locks, i should buy bigger ones • the github universe badge: went to the github website to flash my own badge, in the future i think i'll try to make some cool projects with that
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