@Kieran0Day 12 of #15-days-in-public; today I deployed and tested the scaffold backend server which was exciting but the most fun thing I did today was finally learn onshape; I’ve been avoiding cad for a really long time but now that I’ve tried it I can’t stop; parametric cad is truly amazingly fun
@Kieran0Day 11 of #15-days-in-public; today I was able to get syncing mostly working with my app and dockerize the sever! I had trouble deploying to nest because of an issue with croc but I’ll fix that tomorrow! I also got my cider for #cider today!
@Kieran0Day 10 of #15-days-in-public; today I was able to create the backend server for my app and setup basic syncing and account creation; it’s a manual process rn based on tokens that can be set in the settings page of my app; i also answered a bunch of questions for #arcade-help
@Kieran0Day 8 of #15-days-in-public; today I didn’t make a ton of progress on app but I was able to fix an issue with there being unwanted padding on the bottom of the page; I also spent almost an hour trying to find a vector db specifically one that I had used a 6 months or so ago that was completely local and blazing fast I eventually found it and turns out that they have a react native integration! I’ll try to implement that soon but bag is taking up a bunch of my time rn getting ready for arcade
github.com/askorama/orama
@Kieran0Day 4 of #15-days-in-public; today i got my app up on test flight and am now waiting for it to be reviewed by apple; i'm also starting a schematic for an led matrix for my hackathon
@Kieran0Day 3 of #15-days-in-public;
Today I made a personal information detection bot for the great hcb scrub; I also started to try and setup Linux uploading for my app but failed because wwdc was happening and the developer portal was down; I also updated to iOS 18
@brunoblaise 0Day 2 of #15-days-in-public laid out how my ai is going to be working and the tech stack i will be using nothing fancy I just learned that I could use OpenAI token from #open-ai-token :openai:
@Kieran0Day 2 of #15-days-in-public;
It’s not 100% done yet but I made @TheOldMan during arcade hour as a way to help onboard people to bag; still need to roll it into prod but mostly it’s done! I also made it hot load the config from a json file so I can easily customize how it interacts with users!
@brunoblaise 0Day 1 of #15-days-in-public gathering everything together that I need to create instruction ai and oh I tested ChatGPT to see how it will turn out and it is amazing I will probably use dall.e to generate image and for instruction it gonna be chatgpt
@Aram0Day 1 of #15-days-in-public
Today, I worked on my RPG game. I created the basic mob fighting system and map
@Kieran0Day 1 of #15-days-in-public;
Today i'm trying to submit my app to testflight; my name got denied for being already copywrited so thats anoying but hopefully i'll get it done!
@Kieran0day 12 of #100-days-in-public; today i was mad at robot code (wheels on the robot won't auto align); also did homework and too much spanish for one day
@manitej0Day 11 of #10-days-in-public. I've decided that 10 days is too small of a time frame to actually complete a project of this caliber, and I've decided to continue it. But with no longer the pressure of getting fudge, I'm considering redoing the project from scratch. Created a new section:
@HenHen0Day 11 of #10-days-in-public, so far I’m the only person to post? Huh that’s weird. did some Duolingo and getting ready to code
@reesericci0Day 10/10 for #10-days-in-public: responded to an obl.ong outage today after the server vm crashed, and set up an infrastructure repository for a project to rebuild oblong infrastracture as a more reliable & declarative
@tejasbhartiya0Day 10/10 of #10-days-in-public !! EkS is absolute pain, struggling to get stuff up and running =(
@toonnongaeoy0Finally, #10-days-in-public has come to day 10, and I'm having problem on Wallpaper page, but I have come so far away now from beginning. So I think that's conclude our 10 days journey. But I will continue doing it on my channel (#toonnongaeoy-room) (if I have time cause I have a lot of things to do rn.)
@EvanGan0Day 10 of #10-days-in-public!
Today I was at #wonderland! The group I am in is making a cooking themed game and also took apart a box fan for the motor because we thought it would be useful(in the beginning). We managed to hook the motor up to a relay and then to an Arduino micro. I tried to make the motor play music by altering the frequencies where it receives power. As I was trying a version of my code I managed to electrocute myself for the first time! After that we heavily taped over the exposed high voltage pins. Then using code group members wrote to try to control the oscillation speed, we ended up using Arduino's default tone library with the motor with some success. We the end result was just varying the speed the motor rotated at. In our playing around with the motor we found it got pretty hot.
I plan to continue my PCB project (after wonderland) may attempt #100-days-in-public
@dav0Day 10 of #10-days-in-public github release
First of all, I want people to be able to play to game on their sprig without having to compile everything, so I created a github workflow to automate compiling the UF2. This was my first time creating a github release too! Next, I optimized the web version of the game by throttling performance because the game runs way too fast. (Darn it why can't rust be less blazingly fast!) Specifically, I had the renderer secretly draw 200 extra cubes just to slow the game down. More importantly, I added a flashy menu screen followed by a camera panning animation similar to the one in the actual subway surfers. (It doesn't actually look that great but I love it). And that's it! That was 10 days! WOOHOO!
@savina0day 10 of #10-days-in-public
i was able to get basic login and auth done :))
@brunoblaise 0Day 10 of #10-days-in-public! Today I didn’t do any progress learning as it was our first club meeting which was super fun:)
@cupcakes0Day 10 of #10-days-in-public!! Yippee, reached the end :blob_omg:. Found, yet another, cool :cutejavascript: library to add to my personal website! I can't wait to add all sorts of easter eggs :blobhaj_sneaky_devil:
@V2050Day 10 of #10-days-in-public so tired
not much today trying to understand how AWS IoT MQTT topics work
did some LLM work nearly crashed
@Kieran0day 10 of #10-days-in-public! we've done it! today I mostly coded for my teams robot and got shooting, climbing, and arm elevation working! I also submitted a garmin developer api request and did some dev tools sluthing to find the unoffical apis for integration with my website. to bask in the glory of a whole 10 days completed you can still view stats at m.kieranklukas.com/s/10daysinpublic including detailed stats per user at m.kieranklukas.com/s/10daysinpublic/userid@yazide0day 10 of #10-days-in-public, broke my TV 😭
@Sean0Day 10 of #10-days-in-public
I didn't get as much done as I would have liked to (screw life tbh)
I was in Manchester all day tho
Look at this old goods warehouse
@vik0day 4 of #10-days-in-public. today was the most if not the most unproductive day I've ever had. my kicad was slow (REALLY SLOW) on windows so i decided to switch to linux, but never really got to it so all i have are a bunch of documentation tabs open. also did a teeny bit of SAT practice. will actually work on the pcb sooner!!
@JonathanDeiss0day 10! Wrote a syntax highlighter plugin for inkdocs
@manitej0Day 10 out of #10-days-in-public. I did not finish what I set out to accomplish on day 1, to create an outlook of my local community. But, here in Wonderland, I got to see a global community in person for the first time, and I’m glad I did. Here’s a toast to my incomplete project and to Wonderland.
@vik0day 10 of #10-days-in-public. after a short design sprint v0 of the mechancial keyboard pcb is done. it's not my best work, and will probably get iterated more and more until i'm happy with it, but i'm pretty proud of what it is so far. thank you for @Aram for the challenge, which pushed me to actually get off my butt and design it haha!
@Scott1700day 10 of #10-days-in-public!!!
woo hoo last day! Although it is the last day I will still try to post every day/every other day! Today I put in my order for my pcb which will be coming soon! Also placing some orders for other parts and starting on 3D modeling the legs and body v2!
@courtney0Day 10 of #10-days-in-public!! I'm really proud of my progress. Even better, I finished the challenge figuring out the issue that was holding me back all along...I wasn't waiting in between the edits (commits?) on Github, so they were all cancelling and not updating. That's why the updates showed on Replit but not my actual website. I'm proud to say courtneystringer.me is up and running, and I hope I'll be able to make more updates as the year goes by. I'm really proud of myself since I hadn't done anything coding-related in a while!!
@NikosTsilas-U04N415FE4T1Day 10 for #10-days-in-public
Today is the final day and I am so happy that I sent something every single day. I had to go somewhere so I did something very fast. I read some things about Raspberry Pi and I added some images and lessons in the Raspberry Pi lesson series.
@tejasbhartiya0Day 9 of #10-days-in-public ! Working on an eks deployment!
@Micha0Day 10 of #10-days-in-public - For the last day, I'm celebrating this terrible score on a MULTIPLE CHOICE ham radio test 🙃
@AidenRheem-U04FRJE5L5Q0#10-days-in-public, Day 10!, On the last day, I finally was able to setup all the Arduino circuitry and code. I proceeded with attaching the RGB Strip onto the 3D printed mount, but then I realized that there was no weight to counterbalance the bar, so I added some ball bearings onto the back. Really happy with how this project turned out!
@Kokonico0day 10 of #10-days-in-public!!! documentation... :sad-cat-thumbs-up: on the bright side, i'm done with objlog 2.0.0!!!
@zrl0My updates for day 9 and day 10 of #10-days-in-public!
Yesterday I spent some time getting github.com/hackclub/wizard-orpheus up to snuff to run a workshop on how to build a game using it at #wonderland!
It went really well and everyone built awesome games. I asked for feedback and got an NPS of 18%, which is good - but not great, so I’m working on improving it.
The key issues people identified are:
• Roughly 1/2 of people built something they were proud of, and a few people got super into it, but 1/2 of people didn’t customize and didn’t make something they’re proud of. I’m going to change the workshop so everyone comes up with their game concept and customizes from the beginning, rather than waiting to customize for the end
• For the more advanced people who already knew JS, they wanted to see docs so they could figure out how to customize it deeper. So I wrote them!
• The slides were hard to follow visually, so I am working on improving them
@imcuteaaaa0Day 10 #10-days-in-public
Maybe the editor went into maintainance(anyways i cant load it)
Learned about parellel processing(so that maybe i can implement it)
@HenHen0Can’t believe it’s already 10 days for #10-days-in-public doing some studying while waiting to perform!! I did some pretty good work these past 10 days
@EvanGan0Day 9 of #10-days-in-public.
Today I got a working layout for my button grid in Easy EDA. Each side of each grid feeds into a 8-3 binary encoder. This post is a bit rushed because I am currently at #wonderland and forgot to post.
@savina0day 9 of #10-days-in-public
i learned how to create the liquid swipe effect on the onboarding page and i also learned how to link dart pages to each other in flutter!@dav0Day 9 of #10-days-in-public
Loads of progress on the game today. Yesterday, I wanted to implement multicore rendering, but I was very disappointed to find that the sprig's rp2040 doesn't have an efficient way to pass messages between cores for rendering. Because of this, even if it was implemented, the performance improvement would probably be negligible. After cutting my losses, I actually began to play test my game (yay). I changed the colors of the game to make it less jarring to stare at and added some speed progression. Now, the game gradually increases in speed, and when you die, the game actually ends. I also spent an hour trying to get the web version of the game up. My highest score while was 12.5K. If you would like to attempt to beat my score, you can now play a web version <https://davnotdev.github.io/subwaysprigsters|here>, or if you have a sprig, you can install subway sprigsters from the github here._
@reesericci0Day 9/10 for #10-days-in-public: Got Linear set up for :oblong: Oblong today to track/plan issues & projects, as well as set up UnoCSS with rails for a different project! github.com/rails/cssbundling-rails/pull/154
@toonnongaeoy0Day 9 in #10-days-in-public
Nothing, Just doing some VM today.
@Kieran0day 9 of #10-days-in-public spent all of the afternoon trying to get my poweredge r210 iis to be quiet; still haven't gotten it working
@V2050Day I forgot again of #10-days-in-public, adding sirens
playing with OSINT and ollama
@manitej0Day 9 of #10-days-in-public - Reached wonderland, met Thomas!