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Posts tagged with :bug:

Nethul
@Nethul6
Day 12 of #C045S4393CY| I was really busy today but I was able to get some bug fixing done, I've been clicking around on random areas to see what makes stuff crash and the good thing is now that's harder to do!(Don't have much to show)
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SkyfallWasTaken
@SkyfallWasTaken2
day ?? of #C045S4393CY|! - final bug fixes/vibecoded the order switcher for @Archimedes - check it out in #C05B6DBN802|! unfortunately i couldn't roll out the email bit for now which is a shame but oh well - read stripe docs a bit + learned about how credit card networks handle disputes - yap!
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Nethul
@Nethul6
Day 11 of #C045S4393CY| Today I bug fixed the phone and made it more responsive, researching on animations in pygame, seeing if they will work well or if they will just make the program more laggy, because I would love to have app close animations and more
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Nethul
@Nethul6
Day 9 of #C045S4393CY| Today was a bug fixing day, I added a dropdown two switch between the models in the chatbot app, and did some behind the scene bug fixing, there are so many other things to do because whenever I add something new 100 other bugs pop up. I have been working on fixing on random bugs, like sometimes when I open the phone it works well I get in, but sometimes it just outputs a error and the phone crashes, and then when I fix one error, another one pops up! But I have gotten so much done recently and I hope to release this to the public when I can, hopefully in less than a month. There's a lot of instances where I have to click many times to open something, and I think it's something to do with event handling so I am planning to reorganize event handling.
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Nethul
@Nethul6
Day 7 of #C045S4393CY| Did not do much today as I was pretty busy but with the time I had I did more bug fixing, random parts of the phone when clicked on would make the whole phone crash, and there are so many of those issues so I'm fixing them one by one
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Manni
@Manni7
HridyaAgrawal
@HridyaAgrawal0
Day 5 #C045S4393CY| added Uzi, no animations yet, but configured it so it works + SMG ammo, also tried to debug a bit with why the IK wasnt working, also found a bug where zombies take time to register that they're dead
PianoMan0
@PianoMan00
I finally fixed a bug in Historical Events Near You! Now it works!
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Nethul
@Nethul6
First post for me! Today: Did some more blender stuffs Learned a bit more css Bug fixed my python phone!
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pbthecoder
@pbthecoder0
In addition to my previous two screens for my hackapet, I also finished the Box room and updated the TV room with new art. I also added a mouse sensing and fixed text writing. Fixed bug where you can change TV without interacting with it.
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XanderKleiber
@XanderKleiber0
It's once again been a little while since the last update! I've added the ability to load scenes (with a custom file format to describe objects within the scene). In order to test this, I created a few scenes with a couple objects each, and I also added Bob-Omb Battlefield as a little bonus. I also fixed the bug where parented objects would rotate incorrectly, which was due to a lack of radian to degree conversion when setting rotation on an object.
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snej55
@snej550
Today I added water to the level editor, as well as some more sfx (waterish sounds?) and some bug fixes. I haven't been able to do much because of exams :)
snej55
@snej550
Today I added some sound effects to my C++/SDL2 game to make the combat a bit more juicy. I also added some sparks vfx, worked on the turtles, and fixed an annoying bug with the health bars. Next is water and leaves! (hopefully) github.com/snej55/paper-world
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PianoMan0
@PianoMan00
Today I worked on my sprig project and finally fixed a bug in my internet browser for kids.
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PianoMan0
@PianoMan00
I worked on my sprig!! And finally fixed the bug in my code!!
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KavishDevar
@KavishDevar0
didn't manage to do much for my airpods project today, but i tried to communicate with the find my server running on the airpods case to read battery even when the airpods are not connected for audio. And of course a few bug fixes in the UI... github.com/kavishdevar/aln
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tony
@tony0
lets go i finished the extremely complex 3d projection engine from scratch and learning linear algebra, but just one problem, there is bug, and it not easy to fix because of how complex the math is behind it, i coded over night bruh, now even the gui isn't showing because it crashes bruh
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ManuG-U04C8LLPKS7
@ManuG-U04C8LLPKS70
improved ai model for subtask creation (will fix weird space bug)
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JigmetAvinash
@JigmetAvinash0
Today was quite stuggle-full day, cause I was in no mood to code. Thankfully HighSeas had the motivation inside. Welps, I have now configured the modes change, the different safety precautions and many minor bug fixes. I thought on a full introductory of the project today but I guess It will take till the weekend. Till then I will continue to code and enjoy this scrapbook. Also, I added a README so I dont need to add or save anything here, perhaps fun too !. Anyways (tags : Nextjs, Javascript, TypeScript, Vs Code, High Seas) Ba-Bye and Adios
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snej55
@snej550
Today I fixed the player movement and added some spikes, plus some bug fixes/optimization.
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Hadrian
@Hadrian0
Day 4, finally fixed the bug! It's about relative and absolute path.
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KavishDevar
@KavishDevar0
I managed to style my AirPodsLikeNormal android app a little bit better now. • The top app bar blurs the background (wth google! you're saying i can't blur background on jetpack compose directly!?) • The sliders are better themed now • and i tracked down a bug where the app would activate bluetooth audio profiles (a2dp and hsp) when they were put into case, just after deactivating them after they're taken out of ear Not much of an update, just because the blurring part took me 3 hours -_- GitHub - github.com/kavishdevar/aln Original Scrap - hackclub.slack.com/archives/C01504DCLVD/p1732651925430999
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MadAvidCoder
@MadAvidCoder0
I've just finished my Ultimate Tic Tac Toe. About to ship now! I finalised the system, and implemented a number of bug fixes. I didn't add an AI opponent, but I might release an update with it another time.
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DerekGou
@DerekGou0
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Hadrian
@Hadrian0
Day 3 of debugging the same bug (about to give up
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)
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KavishDevar
@KavishDevar0
Been a long time since I actually posted something on here... I have made an app for android (and linux) that makes using AirPods on those operating systems way easier and better. Do you know how much Apple likes to restrict most of the features to their devices. Well, I removed the restriction! I reverse-engineered how Apple devices communicate with AirPods and wrote an app for linux and android. AirPods use the L2CAP Bluetooth protocol to communicate with apple devices. The linux version of this app has multiple scripts. One of them runs as a daemon to handle the connection, and others to handle UI, userspace, like pausing music, lowering volume, etc.. I did this so that I can have multiple applications which can talk to the AirPods without interrupting the other one. It is written purely in Python. Currently, I have made a tray application using PyQT5/6. It manages ear detection, conversational awareness, and gives me control over ANC. And, it shows the battery level too! As for the Android app, well I have attached a few images! Yes, I have tried to clone iOS's settings screen for AirPods.
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The android app was a pain to work upon. For starters, Android's bluetooth stack sent extra packets to the AirPods to check for some flow control mode. The AirPods will not respond to anything until they receive a specific handshake packet. I had to download the entire android source to test out and edit the libbluetooth_jni.so (the bluetooth stack). Then, I used my smol brain to make a few changes to the source code (and by a few changes, i mean commented a few lines)... And, it worked! Rant about Apple - Guess what- They hide their handshake packet from the PacketLogger app which allows me to view all the packets sent/received from my mac to any bluetooth device. Fortunately this was available online thanks to some other people who worked way before me. Apple even hid another packet necessary to activate Conversational Awareness and Adaptive Audio! Somehow, I got really, really, really lucky, and the packet just showed up in the PacketLogger app, shortly after which, it crashed.
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What works on the app – • Accurate battery levels • In-Ear detection – Music is automatically paused when they're taken out of ear! Plus, AirPods are removed as an available audio output device when none of the AirPods are in ear. • Conversational Awareness – Lowers volume when you start speaking! • Set Noise Control Mode – I can change the Noise Control Mode on my AirPods Pro 2! • Renaming AirPods • And a bunch of other settings extracted from the iOS/iPadOS settings page. ◦ Namely, Toggle Conversational Awareness, Toggle Loud Sound Reduction, Set Adaptive Audio Noise level, Toggle Automatic ear detection, Off listening Mode, Tone Volume, Noise Cancellation with Single AirPod, Toggle Volume Control by swiping. • And, of course, a debug screen, which lists all packets received, and even allows you to send packets! GitHub: github.com/kavishdevar/aln upvote the issue on android issue tracker so that the bug gets fixed: issuetracker.google.com/issues/371713238 :>
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jacob
@jacob0
day 2 update for thanksgiving: I fixed the title screen music bug
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MatthewYakligian
@MatthewYakligian0
Today I worked on my website clone, adding smooth scrolling and container pinning using GSAP and Lenis 🚀 (currently working out a bug with the smooth scrolling)
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Satindar
@Satindar0
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ajhalili2006
@ajhalili20061
Shipping from my laptop straight to Nest (after this, going to setup systemd service unit file first) before #C07PZMBUNDS| ends (please vote for me to get some
sky-scales emoji
), it's @HackClubLeeks ! It's a Slack app companion for #C06089401GT| for data sleuths at Hack Club Slack with a review queue similar to how #CNMU9L92Q| work to avoid abuse and false flags for those who want to spot the leaks minus the copy-and-paste-da-permalink part. Don't worry, leeks flagged through the bot are anonymous but logged the user ID of the first person to flag for moderation purposes. Simply react with
leeks emoji
or privately flag as leek via message actions on channels like #C05SVRTCDGV| and #C054QL5JHU0| (or even #C01FXNNF6F2| if you seriously want to FAFO with the FD). Found a bug or want to coordinate a patch/merge request or just want to help review the possible leeks in the queue? No problemo, hop into #C07T2EP4PLZ|. The source code is licensed under MPL-2.0 with the block builder library from Prox2 under MPL-2.0 AND AGPL-3.0 (apologies for SPDX-License-Identifier speak), and even has a GitHub mirror for Low Skies and visibility reasons.
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SafwanSamsudeen
@SafwanSamsudeen0
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NikoPurdie
@NikoPurdie0
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NinaDong
@NinaDong0
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StavrosPurdie
@StavrosPurdie0
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Hereux
@Hereux0
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crabby605
@crabby6050
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Thorben
@Thorben0
Kubernetes Minecraft Server Deployment CLI I just released 1.1.0-beta adding a few features: • added command to delete deployments • added table printing to output formatted • removed API connection in some commands to improve performance Of course I addressed a few bug fixes as well. Check it out on GitHub! github.com/FourtySeven047/Kubernetes-MC-Server-Deployment-CLI
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AlejandroSanchezInfantes
@AlejandroSanchezInfantes0
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Miras
@Miras0
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LuisAFK
@LuisAFK0
I've made multibun, a sort-of version manager for Bun. I say sort-of because while it can perfectly be used as a version manager, allowing you to download several versions and easily switch between them, its main use case, and what I designed it for, is to run scripts against several versions of Bun easily. This could be used for extensively testing your library to ensure it works on several versions, or to test in what versions a bug in Bun itself occurs. I had initially made this for testing bun-decompile against all versions to ensure full compatibility, but then decided to publish it separately. It can generate reports for version runs in several formats, including CSV, HTML, and more. An example HTML report for bun-decompile can be found here.
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LuisAFK
@LuisAFK0
There was a bug in the bun-decompile webapp, where I had forgotten to release a new version of a library it depended on but it worked locally because I had linked the dependency. So now the webapp works, and I've also improved the tests! You can try it at bun-decompile.surge.sh Source code on GitHub
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retrooperpersonal
@retrooperpersonal0
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ShahmNajeeb
@ShahmNajeeb0
Logicytics update 2.0.1 and 2.0.2 Added too much documentation, cleaned up the repo, also gave it more github bot for automation Differences: v2.0.0 vs v2.0.2 Issues Fixed -> #31 Commits: These are yml bot config runs tests Commits:- github.com/DefinetlyNotAI/Logicytics/commit/e2bd2f02eafae6e0c9004a8526c2cdff6938603f github.com/DefinetlyNotAI/Logicytics/commit/11a52d3a41d2a95661b5125091a59e0138d532d1 github.com/DefinetlyNotAI/Logicytics/commit/337af6dfb38c873031ba87383a29334309727584 github.com/DefinetlyNotAI/Logicytics/commit/fcb74417bc75fbbe3a286bbb72b2cde07e304c90 github.com/DefinetlyNotAI/Logicytics/commit/bf86bd738cfc8e2a0114e3cef65fb0032d9b8351 github.com/DefinetlyNotAI/Logicytics/commit/94105f2407af1135230822a6e962a90f355ff386 github.com/DefinetlyNotAI/Logicytics/commit/90ceab583871b5d23943bdd573525566308b3669 github.com/DefinetlyNotAI/Logicytics/commit/a85ff57d2478948c2e9d6c116745371451b40a80 Wiki Update Revisions Revision 4 wiki Revision 3 Wiki Revision 2 Wiki Documentation Updates + Bug Fixes Commits:- github.com/DefinetlyNotAI/Logicytics/commit/08930f08929f92ff0fc355ee06dfbdb1a2a0a45e github.com/DefinetlyNotAI/Logicytics/commit/ea1530d2c0cc74a325da6c5d3946de0c0b6b3de0 github.com/DefinetlyNotAI/Logicytics/commit/2e48fb517fbd33600f8032b9444a1fa755a21503 github.com/DefinetlyNotAI/Logicytics/commit/1c063486a2f53f24ecf9607a94076f34b34f56aa github.com/DefinetlyNotAI/Logicytics/commit/d8d28379f53552916a353f8e677e6c24164dc712 github.com/DefinetlyNotAI/Logicytics/commit/732bed86b0858b9ad0c4d696f0b7fd7e810933dc github.com/DefinetlyNotAI/Logicytics/commit/aea54013c3560e67dc794eff64d2725d28e72136
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/99273b3b-8358-4ecf-84a0-b7e87c63e552-e303ed29-e4c7-4f42-8f6c-8b9ede5cc3fc.jpeghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/962cc989-fe9c-4d41-ac90-dee27a470b37-0763df04-8ef5-4c1d-8436-9dfc5a8cac5d.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/f6b04c3c-c2fe-44ad-99a1-82f3d2fe9167-cca03875-16cb-4323-b9e7-0f4605614aff.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c33c9c13-0f11-4254-85e8-9110452095da-6e31e166-8592-4d04-8999-a0edc005d7ed.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/730c2aeb-458b-4a03-94e9-fba72ab53ff1-c67aff70-809f-4238-8740-01eb4c48638f.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/23d875c2-8798-4334-a710-a96f63cee062-8860dc9b-2156-47c8-b66c-36a37e8baeee.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/056c1ba8-af55-467b-ada2-d2c6a625078e-afd5e9f8-a87c-414b-9138-77902c671fb3.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/cfdd25e2-a45a-4b4c-b13d-a030f180a244-5b4af0ec-b652-4fea-9256-104eb00af6ba.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/70b99db1-45bf-4f0c-95f0-b184afdba7ec-db685f58-3c7c-4973-832c-8ebed7cd75ba.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/469e08a2-2bb1-4524-8487-7b968a6488d4-5c17e6fb-5633-474d-b450-8bc51b8d7a90.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/9d3e5ea2-419c-4f08-80dc-52690cbdebca-b797bbc3-d1d0-448b-8539-39a329f879fb.jpeghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c84a2d76-4261-4abf-a986-1bd7e226ba9f-ca4e5742-03de-44fd-a477-d1f7551ac106.jpeghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ec44e766-ef86-4338-9db5-e222f300354a-3f16e549-d0e1-4e3a-990e-30ec5f0a0929.jpeghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/228c8418-1f54-4bfb-a095-656b1faede11-875a92cb-8930-4e0f-bda1-e8b7d36a0e97.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a1ad1116-9072-43ee-b864-c3c4c3bd5d4a-12c8fd47-39f7-4e87-af3e-4677ab1d2168.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/9a4d5b29-4ab5-4d41-9d98-5e31e1a63f21-fcf103d4-e1a3-4523-8201-c093e1724102.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/095cb8e1-d7bf-446e-8011-9a13588c0d1d-6855332f-abba-46c0-89c5-ebba2870f375.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c4314c99-3763-4a79-ad6a-c8c8805f4eba-82c11495-77c9-481d-a526-399ec88d2b0f.png
A
@A0
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/477bcfdb-16ea-4e8a-ae91-84182db7ff95-d19d1d2b-8778-41c1-85dd-04298bcc02db.png
TheRealCraig
@TheRealCraig0
I have finished v0.2.0 of ScriptMaker, my programming language generation tool based on WebScript. It has lots of bug fixes and now supports reading syntax from a file. GitHub Repo README Reviewers Note
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/bec233e8-2f56-407b-8707-d3fd95c5ed75-3de9e94c-3ca2-40ee-b327-4ceb878f9168.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4a1d833f-8f6e-40b4-bff7-e8ada2ffef2e-d1212fd2-d89d-4398-8a11-41b1946d78ee.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/3967d46d-3635-4ed3-8ce1-d1b227998255-a2d2feb6-f9b6-45d9-96c9-2d18bfcd3a63.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/bffedc11-b822-42fb-8fd5-2648f08be8da-768ebbdd-19ce-48e7-a5e1-ead307a919fd.png
koeg
@koeg0
hit a large roadblock with music jam, there is a bug in the the build tool and i foreshore can finished the project in this moth, so I'm making a scrapbook
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/603ced71-a1eb-4a58-9ad7-314e315d0a40-fcb58b28-d4fa-4121-b3dc-fb4f9f9041aa.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/53020b77-8b37-47ba-aa96-4ab7f281160a-c8926299-e7f1-4201-b352-4ee7b77fc068.png
NinaDong
@NinaDong0
Octodive update: • Add outline to collectibles • Pause added • New start menu art • adjust hitbox • adjust enemy spawn rate • fix cut-off octopus sprite • fix randomly missing hearts on the restart bug • sound effects for menus and restarting This is my last scrapbook. The jam is about to end and this is my finished product. As you can see, almost everything was just bug fixes and polishes. Repo: github.com/Caramel4764/Octodive Game: caramel4764.github.io/Octodive
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/60957af7-b408-45e2-8fff-f653e71441ee-6ecb45b3-d653-4351-a60b-4f30adb5214e.png
Matthew-U05BA68DB6E
@Matthew-U05BA68DB6E0
Oops, I exceeded the session limit. hackclub.slack.com/archives/C01504DCLVD/p1724191163743349 NEW UPDATES TO PORTAL GAME!!!!! • Added many new levels • Play tested, improved, and bug fixed many levels • Added new menus and screens • Fixed a few glitches It can be played at: jedim101.itch.io/portal-game GitHub Repo: github.com/jedim101/2d_platformer NOTE TO REVIEWER: The videos included in the sessions show how to complete each level. If you’d like to play it yourself without spoiling the solutions, try it out before watching the videos.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7a2080b5-9cf6-4eab-b701-1f9424496fda-548d9b69-beee-4273-940f-4aa641fb7e0c.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d4cca4ee-5dc5-4624-b2a6-73d9da9cc50c-00696232-e237-42d7-a3f3-ccf67885bd79.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/20c95bb4-8c95-4c89-8d07-88c362f20474-c6b7407b-73a9-4b68-aa7c-8efc9366075a.png